Monday, 14 December 2015

COC Town Hall 11

 

October 24th Clash Con Annoucements

 After months of speculation the Clash of clans team confirms the arrival of the Level 11 Town Hall

Update 17/09 - Spell Superiority and a Clan War Tiebreaker!

  • Improved Lightning, Poison, Earthquake and Freeze spells!
  • Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10
  • Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!
  • Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan
  • The appearance of Wall level 11 has been revamped and looks TOTALLY EPIC

Spell revamp

Recharged Lightning Spell
  • Lightning Spell level 7 ravages buildings and troops alike
  • Increased damage for Lightning Spell levels 5 and 6
  • Lightning Spell bolts now strike closer together to miss less often
  • Lightning Spell level 6 is now available at Town Hall 9
Reworked Poison Spell
  • Troops in Poison Spells now take less damage at first, but much more over time
  • Poison Spell damage now increases to huge amounts and lingers after leaving the spell
  • Poison Spells now also reduce the attack rate of defending Troops
Reworked Earthquake Spell
  • Earthquake Spells deal much more damage, regardless of a building's current hitpoints
  • Repeated Earthquake Spells now deal diminishing damage to the same buildings
  • Four Earthquake Spells will still always destroy any level of Wall!
  • There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP
  • Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.

Game Balancing

  • Freeze Spells now also affect defending air troops
  • Lava Hounds can no longer target air troops
  • Attacking troops will now engage defending troops from further away
  • Titan III and Titan II Leagues can now buy 1 week shields from the Shop
  • The Army Overview button is now also visible from the Clan War map

UPDATE 01/07 - Dark Spell Factory

The Rise of Master Spellcasters and Legends

  • The Dark Spell Factory is here with three new spells!
  • Dragon level 5 sets its golden gaze on Town Hall 10
  • A second Air Sweeper will help clear the skies, starting at Town Hall 9
  • New Leagues are here, including the Legend League Tournament and Legend Trophies!

The Dark Spell Factory

  • Harness Dark Elixir to make spells with advanced tactics, starting at Town Hall 8
  • Poison Spell: Make a toxic cloud that slows and drains the health of defending troops
  • Earthquake Spell: Rattles away the hitpoints from buildings and Walls
  • Haste Spell: The fastest speed boost ever, at half the storage space of a Rage Spell
  • These Dark Spells take half the space of regular spells. Mix, match and experiment!

New Leagues and the Legend League Tournament

  • Introducing Titan League and the ultra-prestigious Legend League at 5000 Trophies!
  • Legend League Tournaments are a new challenge for top players, ending once a month
  • Tournament Legends get their final standings featured in the Top Players tab and profile
  • Each tournament resets Legends to 5000 Trophies and converts extras into permanent Legend Trophies!

Game Balancing

  • Training times in the Spell Factory have been reduced
  • Extra Spells can now be queued in Spell Factories, even if your Spell Storage is full
  • All resource storages are now immune to all direct spell damage
  • Clan Tournaments are one month long and award more gems to more players per Clan
  • Barbarian, Archer, Dragon and P.E.K.K.A training cost adjusted for some levels
  • Several building hitpoint values have been increased
  • Inferno Tower's Single firing mode now charges to full power slightly faster
  • Dragon level 4 has been moved to Town Hall 9
  • Archer towers arrows travel faster so they "miss" less of their shots at range

A.I. Improvements

  • Troops and Heroes are less likely to target walls unnecessarily (even the Archer Queen)
  • Troops and Heroes will not continue bashing through walls to get to a destroyed target
  • Wall Breakers now avoid retargeting towards unnecessary walls when deployed in groups
  • Fixed rare cases where defending Heroes or defenses might get stuck and not attack

Interface Improvements

  • Train your army with a new Training button just above Attack - no more Barracks-hunting
  • Army Overview lets you view, request troops and edit your army, including spells!
  • Quick-tabs have been added to training views to make cycling between buildings easier
  • Troop selection when attacking has been cleaned up with new visuals and sounds
  • You can now filter offensive Clan Chat by enabling the Clan Chat Filter in the Settings
  • Arabic and Traditional Chinese languages are now supported!

UPDATE 30/04 - Air Sweeper

New anti-air defense: The Air Sweeper

  • Push back groups of flying enemies with strong blasts of air!
  • Air Sweepers deal no damage, but are great at slowing the progress of air attacks
  • Air Sweepers can only face one way, but can be rotated to a direction of your choosing
  • Unlocked at Town Hall 6, Air Sweepers gain more pushing strength when upgraded

Clan bookmarks

  • Bookmark any Clan for later viewing using the '+' icon on any Clan profile page
  • You can bookmark up to 30 Clans and view them under a new tab next to your profile

Clan War attack army preview

  • Never attack unprepared again! Your army is now previewed before every war attack
  • Inspect your troops, Clan troops, spells and heroes - anything missing will be flagged red
  • Be ready or be sorry! You can no longer end war attacks early without surrendering

Interface improvements

  • Starting at Town Hall 5, a one-time name change will become available in the game settings - use it wisely!
  • Clan chat now shows when Clan settings are changed, indicating who changed them
  • Defense ranges can now be seen even when the defense is under construction
  • Defense modes can now be changed even when the defense is under construction
  • Defensive buildings now initially point away from the TH in combat, EXCEPT for the Air Sweeper, which always points in its configured direction

Gameplay improvements

  • Attacking troops will not start chasing defending troops as far away as they used to
  • Fixed a very rare case where a defense might target a troop at the edge of its range, but not fire
  • Loot values for many lower level single player maps have been improved, along with some slight layout tweaks and surprises

Matchmaking tweaks

  • You are now more likely to find targets at or near your Town Hall level in multiplayer matchmaking
  • Strength calculations have been updated in Clan Wars matchmaking to compensate for high level walls and heroes, skeleton traps, etc.
  • (Already released in the 2x Clan XP event) Clan Wars matchmaking now prefers to wait a bit longer and try to find a bit better match

Maintenance 27/02 - Update Bug Fixes

We will have a maintenance break today to deploy the following fixes and changes:

  1. Fixed some issues with Clan XP not being correctly rewarded at the end of wars;
  2. Healer does not trigger the Skeleton Air Trap anymore (consistent behavior as with the Air Bomb and Seeking Air Mine);
  3. Teslas are no longer visible in the village thumbnail in Player Profile;
  4. "Accept" button on a player clan join request works now correctly (some players might have encountered situations where the "accept" button malfunctioned while only the "reject" worked correctly);
  5. Fixed issues writing special characters/Kaomoji into chat/clan-player names/etc;
  6. Fixed that some clans could not have been found in search due to special characters/Kaomoji being used in their name.
  7. Dragon attack fire breath visual effect fixed.

Maintenance 05/02 - End of Barb&Drag event

Hello,
We'll soon have a maintenance break which will end the the Barbarian and Dragon event, so keep an eye out for the in-game notification 5 minutes before it happens.

Maintenance 29/01 - Barbarian & Dragon event!!

Chief, attack your opponents with Barbarians and Dragons. LOTS of Barbarians and Dragons!!! For a limited time, both units train 5 times quicker!

Maintenance 07/01 - End of one gem boosts

Hello,
We will very soon have a maintenance break that will disable the Holiday boost event. Keep an eye out for the notification in-game and finish up those attacks!

Maintenance 30/12 - MOAR one gem boosts!

Hello,
Similarly to what happened last year, we're now introducing the second and final round of Holiday boosts!

Now you can boost all your buildings for one gem each!

  • Elixir pumps
  • Barracks
  • Heroes
  • Spell factory
  • Gold mine
  • Dark elixir drill

Sunday, 13 December 2015

Magic The Gathering Game


Magic The Gathering Game 

Kini bisa dimainkan diperangkat Android maupun IOS. 
Silahkan download lewat App Store untuk pengguna IOS dan Google Play untuk pengguna Android.


Game Theory